Skills

Introduction
Below are the skills available, every level gained by the player unlocks a skill. Unlocking all by level 36. Resetting skills with gems changes the unlocked set of skill at random, not the number of skills.

All skills start at level 1, Maxing at level 10. Sailors increase skill they learnt by a certain level: Sailors affect skills as long as they are hired, regardless if they are attached to a cabin. Format of skill upgrades are, Raw value + (increase per skill level x -1 of current skill level), E.g Oil at level 5 gives, 300+(40 x 4 ) = 460 decrease in Will.
 * 1-3 star Sailors, +1 level
 * 4 star Sailors, +2 levels
 * 5 star Sailor, +3 levels

Skills are executed in a certain Timings. The 7 timings are as followed: (Jerrockz's terms)

At Start Skills (Red Border) (On Start skills)

Before Being Attacked (Orange Border) (On Enemy Attack skills)

Before Enemy Attacks (Deep Blue Border) (Post-Enemy Attack skills)

After Being Attacked (Blue Border) (Pre-Attack skills)

When enemy Attacks (Green Border) (Attack skills)

After enemy attacks Purple Border) (Post-Attack skills)

After defeat(Yellow Border) (On Death skill)

At Start Skills (Red Border)
''Jerrockz's Tips: At Start skills stacks, meaning all of them will be activated in this timing. These skills are activated at the start of the battle.''



Skill: Thunder
Effect: Launcher a storm with 15% chance of attacking a random side, 15% chance of attacking a random side, deals max damage  6%(1%) Damage

Length: In Effect until dispelled

Timing: At Start

Use: 100% chance of using

Jerrockz's Tips:

-A debuff will be placed on both players with 15% chance of a lightning strike.

-This debuff can be removed by player Remedy

''-Damage is based of MAX hp. ''

Skill: Rain
Effect: Gives both sides immunity to fire effects, increases own evasion with 150(24) points

Length: In Effect until dispelled

Timing: At Start

Use: 100% chance of using

Jerrockz's Tips:

- A buff will be placed on both players with immunity to fire but the player having a bonus to evasion.

-This buff can be removed by enemy Tide.

Skill: Oil
Effect: Pollutes the enemy's waters and launches fire attacks, Lowers Will with 300(40)

Length: In Effect until dispelled

Timing: At Start

Use: 100% chance of using

Jerrockz's Tips:

- A debuff will be placed on the enemy player that causes the skills, Fire Bullet and Meteor Shower to set the enemy on fire.

-This debuff can be removed by enemy Remedy.



Skill: Vortex
Effect: Every 3 seconds, raises Crit Hit with 82(12)

Length: In Effect until dispelled

Timing: At Start

Use: 100% chance of using

Jerrockz's Tips:

- A buff will be placed on the player that increases Crit Hit every 3 seconds at a fixed rate.

-This buff can be removed by enemy Tide.



Skill: War Drums
Effect: When hp lowers with 1%, Attack increases with 0.15%(0.03%), duration of status ailments reduction with 1 sec.

Length: In Effect until dispelled

Timing: At Start

Use: 100% chance of using

Jerrockz's Tips:

''- A buff will be placed on the player that increases X% of Attack for every 1% of Max health lost. also reduces debuff durations by 1 seconds, does not affect At Start Skills/In Effect Until Dispelled.''

-This buff can be removed by enemy Tide.

Before Being Attacked (Orange Border)
''Jerrockz's Tips: Before Being Attacked does not stack, meaning only one of them will be activated in this timing in the presence of similar timed skills. This is activated On Enemy Attack''.



Skill: Flow
Effect: Increases own Evasion with 220(33)

Length: 16 seconds

Timing: Before Being Attacked

Use: 20% chance of using

Jerrockz's Tips:

- A buff will be placed on the player that increases Evasion by X.

-This buff can be removed by enemy Tide.



Skill: Iron Hull
Effect: Increases Def with 10%(1%)

Length: 6 seconds

Timing: Before Being Attacked

Use: 25% chance of using

Jerrockz's Tips:

- A buff will be placed on the player that increases Def by X.

-This buff can be removed by enemy Tide.



Skill: Guard
Effect: Blocks 1 attack from the enemy

Length: In effect until hit

Timing: Before Being Attacked

Use: 3%(0.6%) chance of using

Jerrockz's Tips:

- A buff will be placed on the player that blocks/ignores damage and effect when hit with the enemy's attack skill/normal attack.

-This buff can be removed by enemy Tide.



Skill: Barrier
Effect: Absorb Max 4%(0.6%) Damage

Length: 16 seconds

Timing: Before Being Attacked

Use: 25% chance of using Limit: Can be used 1 time(s)

Jerrockz's Tips: 

''- A buff will be placed on the player that absorbs X% damage of your MAX HP. Lasts until damage limit or dispelled''

-This buff can be removed by enemy Tide.

Skill: Wave

Effect: When enemy attacks, own Attack increase with 6%(1.3%), max increase 17%

Length: 8 seconds

Timing: Before Being Attacked

Use: 25% chance of using

Jerrockz's Tips:

- A buff will be placed on the player that increases Atk by X%. If the skill is activated the next turn with it still active, the duration reset and increase Atk %. Eg.assuming each turn activates the skill- 1st  6%, 2nd 12%, 3rd 17%.

-Max Atk % cap increases with level, unsure of actual values.

-This buff can be removed by enemy Tide.

Before enemy attacks (Deep Blue Border)
''Jerrockz's Tips: Before enemy attack does not stack, meaning only one of them will be activated in this timing in the presence of similar timed skills. This is activated Post-Enemy Attack''



Skill: Risk Offensive
Effect: Increase DMG taken with 25%, Increase ATK DMG with 37%(1%).

Length: 5(0.3) seconds

Timing: Before Enemy Attacks

Use: 18% chance of using

Jerrockz's Tips:

''- A buff will be placed on the player that increases damage taken by 25% but increases damage done * by X%. ''

-This buff can be removed by enemy Tide.


 * Unconfirmed, merely observation.



Skill: Fishing Net
Effect: Throws a fishing net, lowers Evasion with 0

Length: 8 seconds

Timing: Before Enemy Attacks

Use: 25% chance of using

Jerrockz's Tips:

- A debuff will be placed on the enemy player that reduces evasion at a fixed amount

-This debuff can be removed by Remedy.



Skill: Ocean Covenant
Effect: Increase chance of use 0.15(0.05) times

Length: 12 seconds

Timing: Before Enemy Attacks

Use: 20% chance of using

Jerrockz's Tips:

- A buff will be placed on the player that increases all of X% Chance of Using by 1.X times, Eg, Ambush at level 2 20% x 1.2= 24% Chance of Using*

-This buff can be removed by enemy Tide.



Skill: Time Bomb
Effect: Attaches a bomb to enemy's vessel, deals Damage equal to total HP after launch and before explosion

Length: 1.2(0.14) seconds

Timing: Before Enemy Attacks

Use: 16% chance of using

Limit: Can be used 1 time(s)

Jerrockz's Tips:

- ''A debuff will be placed on the enemy player that deals damage based on, (current health on bomb cast) - (current health on bomb detonate) = damage done. Eg, 10000 hp vessel get normal attack crit with 3000 dmg but heals 1000, 10000 - (10000-3000+1000) = 2000 time bomb dmg''

''- This negative buff can be removed by Remedy. (Confirmed by Manson)''



Skill: Remedy
Effect: Dispells a status ailment

Timing: Before Enemy Attacks

Use: 27%(2%) chance of using

Jerrockz's Tips:

- A Random  debuff will be remove from the player.

After Being Attacked (Blue Border)(Pre-Attack skills)
Jerrockz's Tips: After Being Attacked skills does not stack, meaning only one of them will be activated in this timing in the presence of similar timed skills.

Skill: Counterattack
Base Damage: 32%(5%) Base Attack

Effect: Counterattack

Timing: After Being Attacked

Use: 15% chance of using

Skill: Will Of Steel
Effect: Dispels Dizziness (used in case of status ailment), and regains max 1%(0.16%) HP

Timing: After Being Attacked

Use: 50%(2%) chance of using

When Enemy Attacks (Green Border)
''Jerrockz's Tips: When Enemy Attack skills does not stack, meaning only one of them will be activated in this timing in the presence of similar timed skills. These are Attack skills,meaning they remove your normal attacks use skills instead.''



Skill: Freeze
Base Damage: 40%(5%) Base Attack

Effect: Inflicts damage and prevent enemies from using skills

Length: 8 seconds

Timing: When Enemy Attacks

Use: 15% chance of using

Jerrockz's Tips:

- A debuff will be placed on the enemy player that prevents the use of skills.



Skill: Ambush
Base Damage: 134%(7%) Base Attack

Effect: Launches an underwater atack.

Timing: When Enemy Attacks

Use: 20% chance of using



Skill: Fire Bullet
Base Damage: 122%(4%) Base Attack

Effect: Launches a fireball, Max 0.5%(0.1%) Damage if oil is inflicted on the enemy

Length: In effect until dispelled

Timing: When Enemy Attacks

Use: 20% chance of using

Jerrockz's Tips:

 - If Enemy player is afflicted'  with Oil'    , a debuff will be placed on the enemy player that damages X% of max hp per turn.

-Rain buff prevents ships to be set on fire.

-Stacks with Meteor Strike

-Recurring damage will have chance of dealing Critical damage



Skill: Drain
Base Damage: 114%(2%) Base Attack

Effect: Inflicts Damage and gain 16% of that damage as HP

Timing: When Enemy Attacks

Use: 20% chance of using



Skill: Corrosion
Base Damage: 110% Base Attack

Effect: Shoots acid at enemy, reducing Defense with 10%(1.5%)

Length: 6.5 seconds

Timing: When Enemy Attacks

Use: 20% chance of using

Jerrockz's Tips:

- A debuff will be placed on the enemy player that reduces DEF by X%.

-This debuff can be removed by enemy Remedy.

Skill: Pest
Base Damage: 20% Base Attack

Effect: A biochemical attack, deals max2.1% ( 0.1%↑) damage before every move

Length: 9 seconds

Timing: When Enemy Attacks

Use: 20% chance of using



Skill: Compass Malfunction
Base Damage: 16%(6%) Base Attack

Effect: Launches an attack on enemy's command room. Inflicts Dizziness (Dizziness cannot be superimposed)

Length: 5 seconds

Timing: When Enemy Attacks

Use: 10% chance of using

Jerrockz's Tips:

- Basically, Dizziness = Stun



Skill: Curse
Base Damage: 100% Base Attack

Effect: Enemy's damage decreases with 6%(1%), healing effects effects decrease with 25%(1%)

Length: 12 seconds

Timing: When Enemy Attacks

Use: 20% chance of using

Jerrockz's Tips:

- A debuff will be placed on the enemy player that reduces Attack by X% and reduce healing effects by X%.

-This debuff can be removed by enemy Remedy.



Skill: Kill Shot
Effect: 3%(1%) chance of killing enemy, but unable to move for 5 seconds (cannot e used during travel)

Length: 5 seconds

Timing: When Enemy Attacks

Use: 18% chance of using Limit: Can be used 1 time(s)

Jerrockz's Tips: -A X% chance to instantly kill an enemy ship, regardless of hp. Failure leads to a 5 second self stun / miss a turn.

-Does not work on travel missions.

After defeat(Yellow Border)
Jerrockz's Tips: After defeat / On Death Skills are activated on death.

Skill: Revive
Effect: Revive immediately after dying, regain 22%(3%) HP

Timing: After Defeat

Use: 18% chance of using Limit: Can be used 1 time(s)

Jerrockz's Tips:

-"Reviving" does not remove buff nor debuffs.

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Author/Editor Note.

My suggest is to look through the skills and from there then mould your own skill set. I merely clarify them, the winning strategy is best made by you.

20 Aug 2014- done most of the skills left with blue and purple. more tips to pop up. feel free to leave comments.

Jerrockz (talk) 16:24, August 19, 2014 (UTC)